KEuler.setFromVector3() method
把一个向量的x,y,z分量分别当作x,y,z旋转分量并结合输入的旋转顺序order,设置到当前的欧拉角对象。
Set x, y, z angles and order from a vector3d. NOTE: v.x is the angle of x axis, and so on.
Signature:
setFromVector3(v: KVector3d, order?: KEulerOrder): void;
Links: setFromVector3(v: KVector3d, order?: KEulerOrder): void;
Parameters
Parameter | Type | Description |
---|---|---|
v | 输入向量,x分量为绕x轴旋转的角度,以此类推向量的y,z分量。 The input vector, v.x is the angle of x axis, and so on. | |
order | (Optional) 输入绕x轴,y轴和z轴旋转的先后顺序, 默认使用当前欧拉角的旋转顺序。 The order in which to apply the rotations. Default order is current euler's order. |
Returns:
void